UDL 3.0 and AI in Inclusive STEAM Education: From Principles to Practice
Presenter
Dr. Alexandros Kofteros, Cyprus Ministry of Education
Prof. Maria Meletiou-Mavrotheris, European University Cyprus
Dr. Katerina Mavrou, European University Cyprus
Thematic area
Inclusive education, assistive technologies, AI in education, Universal Design for Learning (UDL), STEAM Education
Abstract
This interactive workshop explores how UDL 3.0 principles can be effectively integrated with AI tools toc reate inclusive and accessible STEAM learning environments. Moving beyond traditional approaches, the session highlights learner identity, equity, and engagement through real-world classroom scenarios and hands-on activities. Participants will examine inclusive STEAM educational practices, assess AI-powered learning tools, and collaboratively design adaptations to lesson plans, teaching strategies, or learning activities that align with UDL 3.0 principles – enhancing accessibility, fostering creativity, and promoting meaningful participation for all learners in STEAM.
Target audience
The session is ideal for educators, researchers, and instructional designers aiming to harness AI to meet diverse learner needs and promote participation for all in STEAM learning environments.
Learning outcomes of the session
At the end of the session the participants will :
- Understand the UDL 3.0 framework and how it supports inclusive practices in STEAM education through the integration of AI tools.
- Identify practical applications of UDL principles in classroom settings using AI to foster accessibility and engagement.
- Design or critique sample STEAM learning activities or environments aligned with UDL 3.0 guidelines and supported by AI-based tools.
Special requirements
Participants are kindly requested to bring their own laptops (PC or Mac) to engage in hands-on activities involving AI-powered educational tools.